InverseTransformVectors
Transforms the vector x, y, z from world space to local space writing the transformed positions to a possibly different location. The opposite of TransformHandle.TransformVector.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
InverseTransformVectors(ReadOnlySpan<Vector3>, Span<Vector3>)
Transforms the vector , , from world space to local space writing the transformed positions to a possibly different location. The opposite of TransformHandle.TransformVector.
xyzpublic void InverseTransformVectors(ReadOnlySpan<Vector3> vectors, Span<Vector3> transformedVectors)
Parameters
The vectors to be transformed, these vectors are not modified by the function unless the span overlaps.
transformedVectorsReceives the transformed vectors, must be the same length as otherwise an exception will be thrown. If this span overlaps other than representing the exact same elements the behaviour is undefined.
vectorsvectorsRemarks
This operation is not affected by position of the transform but it is affected by scale.The transformed vectors may have different lengths than the originals.
Additional Resources:TransformHandle.TransformVectors, TransformHandle.InverseTransformVector, TransformHandle.InverseTransformPoint, TransformHandle.InverseTransformDirection.
InverseTransformVectors(Span<Vector3>)
Transforms multiple vectors from world space to local space overwriting each original position with the transformed version. The opposite of TransformHandle.TransformVectors.
public void InverseTransformVectors(Span<Vector3> vectors)
Parameters
The vectors to be transformed, each is replaced by the transformed version.
Remarks
This operation is not affected by position of the transform but it is affected by scale. The transformed vectors may have different lengths than the originals.