Use cases

Game Overrides are flexible and can be used to solve many of your use cases. The following examples provide suggestions for using Game Overrides in your game:

If you have any questions about any of the use cases below, open a support ticket.

Change your game without store releases

Quickly change your game design for groups of players without code changes or store releases. Adjust level difficulty, game speed, or store layouts directly from the Unity Cloud Dashboard with changes reflected in real-time.

Answer questions like:

  • How can I provide a different store experience for players in India?
  • Can I speed up my gameplay for test devices?
  • Can I change my level design after my game has launched?

Use Game Overrides with JEXL or Audiences targeting to apply changes to player groups and set changes to occur over a specified time period.

Roll out new features to your players

New game mechanics, features, and events can drastically impact your game design and player experience. Build confidence in your changes by progressively rolling out new changes to your game, and monitoring your KPIs and community feedback.

You might be wondering…

  • How can I make sure changes to my game design aren’t negatively impacting my players' experience?
  • How can I build confidence with the quality of new features?

Use Game Overrides and progressive rollout to control the percentage of your players that receive a change. Increase the percentage as you build confidence in your changes. Use Analytics to learn how changes impact your KPIs.

Run a seasonal event

Players expect fresh and engaging experiences after launch, meaning you need to provide new experiences and content regularly. Seasonal events are a great way to achieve this. You might, for example, run a Halloween event that:

  • Unlocks new limited edition skins.
  • Enables a new game mode.
  • Reduces the price of a special item.

Use Game Overrides to set up time-based changes to your game. Enable and disable game modes with Remote Config keys. Enable new content using Cloud Content Delivery. Adjust rewards and IAPs using Economy.

Fine-tune and balance your game economy

Your game economy is integral to the success of your game. Creating a sustainable economy in your game is a process, and it might require adjustments and frequent changes before getting it right.

You might be wondering…

  • Am I giving away too many coins in my rewards?
  • What is my optimal starting balance?
  • Should I change my purchase rewards or cost?

Use Game Overrides and Economy to target players with changes to your economy configuration, and learn how they react to those changes. Use Analytics to monitor your KPIs and ensure positive player experiences are at the core of everything you do.

Test a change to your level design

The difficulty and general level design are naturally key areas for your game. The ability to change, test, and iterate these on the go is vital.

You might be wondering…

  • Are the early levels in my game too easy?
  • How many enemies should I spawn during the first boss battle?
  • How often should I reward players?

Use Game Overrides and A/B testing to test different versions of your game. Use Analytics to monitor how these changes impact key metrics like your retention and revenue.

Fine-tune and optimize your ad strategy

Your ad strategy could be pivotal in your game's success. You should ensure that your ads don't negatively impact your player experience while also still providing revenue. Use Game Overrides to adjust ad frequency, cooldown times, and rewards. Changes can be granularly targeted at different player groups and A/B tested.

You might be wondering…

  • Am I showing too many ads in my game?
  • How long should I wait between showing ads?
  • Are my ads negatively impacting the experience of players who are already spending in my game?

Use Game Overrides and Unity LevelPlay to remotely configure and test new ad strategies. Use Analytics to monitor how these changes impact retention and revenue.

For more information, refer to Reducing ad frequency for engaged players.

Provide the best assets to your players

Target specific content to specific player groups with Cloud Content Delivery. Distribute content to players using CCD’s badge system and make sure you’re providing the best assets to your players.

You might be wondering…

  • How can I QA test new content with just test devices?
  • How can I ensure players in low bandwidth countries receive the right content?
  • How can I enable different assets for players on high-end devices?

Use Game Overrides and Cloud Content Delivery to remotely target and schedule changes to your game assets. Target different player groups and use Analytics to monitor the impact on your KPIs.