Use cases
Game Overrides are flexible and can be used to solve many of your use cases but it can be hard to know where to get started.
We’ve put together some examples of how you can use Game Overrides in your game to get you going:
- Change your game without store releases
- Roll out new features to your players
- Run a seasonal event
- Fine tune and balance your game economy
- Test a change to your level design
- Fine tune and optimize your ad strategy
- Provide the best assets to your players
If you have any questions about any of the use cases below, open a support ticket.
Change your game without store releases Quickly change your game design for groups of players without code changes or store releases. Adjust level difficulty, game speed, or store layouts directly from the Unity Dashboard with changes reflected in real-time. Answer questions like:
Use Game Overrides with JEXL or Audiences targeting to apply changes to player groups and set changes to occur over a specified time period. |
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Roll out new features to your players New game mechanics, features, and events may drastically impact your game design and player experience. Build confidence in the changes you’re making by progressively rolling out new changes to your game and keeping an eye on your KPIs and community feedback. You might be wondering…
Use Game Overrides and progressive rollout to control the percentage of your players that will receive a change. Increase the percentage as you build confidence in your changes. Use Analytics to see the impact changes are having on your KPIs. |
Run a seasonal event Players expect fresh and engaging experiences after launch, meaning you need to provide new experiences and content regularly. Seasonal events are a great way to achieve this. You might, for example, run a Halloween event that:
Use Game Overrides to set up time-based changes to your game. Enable and disable game modes with Remote Config keys. Enable new content using Cloud Content Delivery. Adjust rewards and IAPs using Economy. |
Fine tune and balance your game economy Your game economy is integral to the success of your game. Creating a sustainable economy in your game is a process, and it might require adjustments and frequent changes before getting it right. You might be wondering…
Use Game Overrides and Economy to target players with changes to your economy configuration, and see how they react to those changes. Use Analytics to stay on top of your KPIs and ensure positive player experiences are at the core of everything you do. |
Test a change to your level design The difficulty and general level design are naturally key areas for your game. The ability to change, test and iterate these on the go is vital. You might be wondering…
Use Game Overrides and A/B testing to test out different versions of your game. Analytics allows you to see the impact each of these changes has on key metrics like your retention and revenue. |
Finetune and optimize your ad strategy Your ad strategy could be pivotal in your game success. You want to ensure that your ads are not negatively impacting your player experience while also still providing revenue. Game Overrides can be used to adjust ad frequency, cooldown times and rewards. Changes can be granularly targeted at different player groups and A/B tested. You might be wondering…
Use Game Overrides and Unity Mediation to remotely configure and test new ad strategies. See the impact of these changes on retention and revenue with Analytics. See our guide for this use case. |
Provide the best assets to your players Target specific content to specific player groups with Cloud Content Delivery. Distribute content to players using CCD’s badge system and make sure you’re providing the best assets to your players. You might be wondering…
Use Game Overrides and Cloud Content Delivery to remotely target and schedule changes to your game assets. Target different player groups and see the impact on your KPIs with Analytics. |