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LevelPlay SDK - React Native

Advanced settings

Configure advanced settings such as segmentation and custom parameters to tailor ad delivery and reporting.
Read time 4 minutesLast updated 5 days ago

Define Segments

You can now easily tailor the way you serve your ads to fit a specific audience! You'll need to inform our servers of the users' details so the SDK will know to serve ads according to the segment the user belongs to. LevelPlay supports three methods to convey data to our servers to outline the user segment, namely:
  • Device Properties: the LevelPlay SDK collects certain standard parameters that pertain to the users' device automatically such as location, device model, device manufacturer, app version, OS, etc. You do not need to convey this data to us.
  • User Properties: comprehensive user data such as creation date, etc. (see full list of supported segment properties with descriptions below) must be relayed through the API. Follow the instructions to send us your user's details so our SDK can categorize your different users based on the segments you defined on the LevelPlay platform.
  • Custom Segments: you can create a custom segment without conveying user details to our servers and tailor ad settings for that user segment.

Pass User Properties

Once you've defined segments on the LevelPlay platform, you should inform our servers of the user's particulars. Import the following from the Unity LevelPlay mediation package:
import { LevelPlaySegment, LevelPlay,} from 'unity-levelplay-mediation'
Define what properties to send to our servers on which to base the segments. You can transmit this information through one of the following methods:
  1. If you are familiar with the segment that the user belongs to, set the segment name:
    const segment = { segmentName: 'YOUR_SEGMENT_NAME' };LevelPlay.setSegment(segment);
  2. Send us the user details. LevelPlay SDK provides a range of standard user properties that you can set to attribute a user to a segment in the API. See the table below for supported segment properties.
    const segment: LevelPlaySegment = { level: levelParam, // Int isPaying: isPayingParam, userCreationDate: dateTimeParam, // Long, milliseconds iapTotal: iapTotalParam, // Double customParameters: { customKey1: 'customValue1', customKey2: 'customValue2', customKey3: 'customValue3', customKey4: 'customValue4', customKey5: 'customValue5', },};LevelPlay.setSegment(segment);

Supported Segment Properties

Segment Properties

Type

Limitation

Description

segmentNameString- alphanumeric - up to 32 lettersThe given name of the segment in your LevelPlay account
PayingBooleanYes or No- True if the user has spent any money on in-app purchases - False if the user has not spent any money on in-app purchases
iap_totalDouble1-999999.99The total amount of money that the user has spent on in-app purchases
userCreationDateLongCannot be smaller than 0The date the user installed the app, in milliseconds
Custom Parameterskey=string, value=string- LevelPlay supports up to 5 custom parameters - alphanumeric - up to 32 lettersAny additional data you'd like to dispatch to our server

Custom Parameters for Rewarded server-to-server callbacks

LevelPlay reward-based ad units support server-side events to notify you of rewards that must be granted to your users after successful ad completion events. You can learn more here. In addition to the server params, you can share run-time custom parameters through the client. To implement this, pass custom parameters to
LevelPlay_Rewarded_Server_Params
using the setMetaData API. Custom parameters can be updated several times throughout a session, overriding previous values.
To reset the custom parameters, set
LevelPlay_Rewarded_Server_Params
to an empty array.

Implementation Code

LevelPlay.setMetaData('LevelPlay_Rewarded_Server_Params', ['key1=value1', 'key2=value2'])
You will then receive a corresponding callback with your custom keys and values in the query string. Example:
http://www.mydomain.com/rewardsCallback?appUserId=[USER_ID]&rewards=[REWARDS]&eventId=[EVENT_ID]&itemName=[ITEM_NAME]&custom_key1=value1&custom_key2=value2

Price floor configuration

The Floor Configuration API lets you set a price floor for a specific ad unit. By setting a price floor for each user, you can improve targeting efficiency, reduce latency, and optimize ad performance. The price floor must be assigned when creating the ad object, and it applies to all subsequent loads for that object. Note: Min SDK version for this feature is 8.9.0.

Properties

Type

Description

Bid floordoubleThe price in USD that defines the minimum eCPM applied to traditional instances and bidders.

Interstitial ads example

import { LevelPlayInterstitialAd } from 'unity-levelplay-mediation'// Create an interstitial ad and set the price floor in USDconst interstitialAd = new LevelPlayInterstitialAd('adUnitId')interstitialAd.setBidFloor(1.23)
Full interstitial implementation here

Rewarded ads example

import { LevelPlayRewardedAd } from 'unity-levelplay-mediation'// Create a rewarded ad and set the price floor in USDconst rewardedAd = new LevelPlayRewardedAd('adUnitId')rewardedAd.setBidFloor(1.23)
Full rewarded ads implementation is available here. Pass
bidFloor
as a prop to set the price floor in USD:
import { LevelPlayBannerAdView, LevelPlayAdSize } from 'unity-levelplay-mediation'// Render a banner with a price floor of 1.23 USD<LevelPlayBannerAdView adUnitId="adUnitId" adSize={LevelPlayAdSize.BANNER} placementName={null} bidFloor={1.23}/>
Full banner implementation is available here.

LevelPlay SDK Error Codes

LevelPlay provides an error feedback mechanism to provide an explanation for any failure in the SDK integration. You will receive these errors when something went wrong or an aspect of the integration wasn't completed correctly. The LevelPlay Error object contains an error code and message. These are all the possible errors and their message based on their functions:

Error Codes

Ad Unit

Description

508N/A
  • Init failure of the mediation/Network
  • Calling a Demand Only API in non Demand Only mode
  • Calling a non Demand Only API in Demand Only mode
509Interstitial, Rewarded VideoShow Fail: No ads to show
510Interstitial, Rewarded Video, BannerLoad Fail: Server response failed
520Interstitial, Rewarded VideoShow Fail: No internet connection; ShouldTrackNetworkState is enabled Show Fail: No internet connection
524Interstitial, Rewarded VideoShow Fail: Placement %@ has reached its limit as defined per pace Show Fail: Placement %@ has reached its capping limit
526Interstitial, Rewarded VideoShow Fail: Ad unit has reached its daily cap per session
604BannerCan’t load because the placement is capped
605BannerUnexpected exception while loading the banner
606BannerNo banner fill on all the networks on the first load
1007Interstitial, Rewarded VideoAuction Fail: Auction request did not contain all required information
1022Rewarded VideoShow Fail: Cannot show an RV while another RV is showing
1023Rewarded VideoShow Fail: Show RV called when there are no available ads to show
1035InterstitialEmpty Waterfall
1036InterstitialShow Fail: Cannot show an interstitial while another interstitial is showing
1037InterstitialLoad Fail: Cannot load an interstitial while another interstitial is showing
1039InterstitialException while calling show interstitial