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Unity Engine


SetVector

Sets the value for a vector uniform.
Read time 1 minuteLast updated 4 days ago

Definition

SetVector(int, Vector4)

Sets the value for a vector uniform.
public void SetVector(int nameID, Vector4 val)

Parameters

nameID

The ID of the property as given by Shader.PropertyToID.

The vector to set.

Remarks

Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalVector method instead.

SetVector(string, Vector4)

Sets the value for a vector uniform.
public void SetVector(string name, Vector4 val)

Parameters

name

The name of the property being set.

The vector to set.

Remarks

Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalVector method instead.