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Unity Engine


SetFloat

Sets the value of a float uniform.
Read time 1 minuteLast updated 4 days ago

Definition

SetFloat(int, float)

Sets the value of a float uniform.
public void SetFloat(int nameID, float val)

Parameters

nameID

The ID of the property as given by Shader.PropertyToID.

The float value to set.

Remarks

Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloat method instead.

SetFloat(string, float)

Sets the value of a float uniform.
public void SetFloat(string name, float val)

Parameters

name

The name of the property being set.

The float value to set.

Remarks

Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalFloat method instead.