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Unity Engine


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Unity Engine


SetTexture

Binds a texture resource. This can be a input or an output texture (UAV).
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Definition

SetTexture(int, Texture)

Binds a texture resource. This can be a input or an output texture (UAV).
public void SetTexture(int nameID, Texture texture)

Parameters

nameID

The ID of the resource as given by Shader.PropertyToID.

texture

The texture to bind.

Remarks

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalTexture method instead.

SetTexture(string, Texture)

Binds a texture resource. This can be a input or an output texture (UAV).
public void SetTexture(string name, Texture texture)

Parameters

name

The name of the texture being set.

texture

The texture to bind.

Remarks

Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalTexture method instead.