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Unity Engine


SetVectorArray

Sets a vector array uniform.
Read time 1 minuteLast updated 4 days ago

Definition

SetVectorArray(int, Vector4[])

Sets a vector array uniform.
public void SetVectorArray(int nameID, Vector4[] values)

Parameters

nameID

The ID of the property as given by Shader.PropertyToID.

values

The array of vectors to set.

Remarks

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.) call the Shader.SetGlobalVectorArray instead.

SetVectorArray(string, Vector4[])

Sets a vector array uniform.
public void SetVectorArray(string name, Vector4[] values)

Parameters

name

The name of the property being set.

values

The array of vectors to set.

Remarks

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.) call the Shader.SetGlobalVectorArray instead.