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Unity Engine


SetInt

Sets the value of a int uniform.
Read time 1 minuteLast updated 10 days ago

Definition

SetInt(int, int)

Sets the value of a int uniform.
public void SetInt(int nameID, int val)

Parameters

nameID

The ID of the property as given by Shader.PropertyToID.

val

The int value to set.

Remarks

Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalInt method instead.

SetInt(string, int)

Sets the value of a int uniform.
public void SetInt(string name, int val)

Parameters

name

The name of the property being set.

val

The int value to set.

Remarks

Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalInt method instead.