SetInt
Sets the value of a int uniform.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetInt(int, int)
Sets the value of a int uniform.
public void SetInt(int nameID, int val)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalInt method instead.
SetInt(string, int)
Sets the value of a int uniform.
public void SetInt(string name, int val)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the value you designate as the argument for this method. To make this value accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalInt method instead.