SetMatrixArray
Sets a matrix array uniform.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
SetMatrixArray(int, Matrix4x4[])
Sets a matrix array uniform.
public void SetMatrixArray(int nameID, Matrix4x4[] values)
Parameters
The ID of the property as given by Shader.PropertyToID.
The matrix array to set.
Remarks
Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrixArray method instead.
SetMatrixArray(string, Matrix4x4[])
Sets a matrix array uniform.
public void SetMatrixArray(string name, Matrix4x4[] values)
Parameters
Remarks
Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrixArray method instead.