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Unity Engine


PerParticle

Only bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard).
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
PerParticle = 8

Remarks

This can be a useful optimization if you are not using any per-vertex data such as UV's or Positions.