PerParticle
Only bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
PerParticle = 8
Remarks
This can be a useful optimization if you are not using any per-vertex data such as UV's or Positions.