Ignore
When the Joint2D breaks, no action will be taken and OnJointBreak2D will not be called.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Ignore = 0
Remarks
This option effectively disables any joint breaking and will ignore any _breakForce or _breakTorque.