Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Ignore

When the Joint2D breaks, no action will be taken and OnJointBreak2D will not be called.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Ignore = 0

Remarks

This option effectively disables any joint breaking and will ignore any _breakForce or _breakTorque.