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Unity Engine


CallbackOnly

When the Joint2D breaks, call OnJointBreak2D but take no other action.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
CallbackOnly = 1

Remarks

NOTE: With this option selected, continuing to break the joint will continue to cause the
OnJointBreak2D
callback to be called.