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Unity Engine


BuildConfigByName(string, string)

Returns the GUID of build configuration with the given name for the specific target.
Read time 1 minuteLast updated 11 days ago

Definition

public string BuildConfigByName(string targetGuid, string name)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

name

The name of the build configuration.

Returns

Type

Description

stringThe GUID of the build configuration or null if it doesn't exist.

Remarks

Returns Null if such configuration does not exist.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_BuildConfigByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the GUID of the `Debug` config so you can use it to change config-specific settings string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug"); // For example, add a Build Property pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}