BuildConfigByName(string, string)
Returns the GUID of build configuration with the given name for the specific target.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
public string BuildConfigByName(string targetGuid, string name)
Parameters
The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.
The name of the build configuration.
Returns
Type | Description |
|---|---|
| string | The GUID of the build configuration or null if it doesn't exist. |
Remarks
Returns Null if such configuration does not exist.
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_BuildConfigByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the GUID of the `Debug` config so you can use it to change config-specific settings string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug"); // For example, add a Build Property pbxProject.AddBuildPropertyForConfig(configGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}