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Unity Engine


AddTarget(string, string, string)

Creates a new native target.
Read time 1 minuteLast updated 12 days ago

Definition

public string AddTarget(string name, string ext, string type)

Parameters

name

The name of the new target.

The file extension of the target artifact. Note: Adding a leading
.
isn't necessary, but is accepted.

type

The type of the target. For example,
com.apple.product-type.app-extension
or
com.apple.product-type.application.watchapp2
.

Returns

Type

Description

stringThe GUID of the new target.

Remarks

Target-specific build configurations are automatically created for each known build configuration name. Note, that this is a requirement that follows from the structure of Xcode projects, not an implementation detail of this function. The function creates a product file reference in the
Products
project folder which refers to the target artifact built via this target.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Add a new Target to the project by specifying its name, extension and target type // You can later use the returned targetGuid to modify the target string targetGuid = pbxProject.AddTarget("exampleTarget", "app", "com.apple.product-type.bundle"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}