using System;using UnityEditor;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class PlistDocumentExample{ [PostProcessBuild] public static void PlistDocumentAPIExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root; // Use helper methods such as SetBoolean, SetInteger or SetDate to modify or create new Info.plist entries // If a specified key doesn't already exist in the Info.plist, a new entry will be created rootDict.SetBoolean("ExampleBoolean", true); rootDict.SetInteger("ExampleInteger", 10); rootDict.SetDate("ExampleDate", DateTime.Today); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } }}