AddTargetDependency
Creates a dependency between this target and another target. The other target may be in a different project.
Read time 2 minutesLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
AddTargetDependency(string, string)
Creates a dependency between this target and another target. The other target may be in a different project.
public void AddTargetDependency(string targetGuid, string targetDependencyGuid)
Parameters
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddTargetDependency { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUIDs of the two targets you want to set up dependency between string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string newTargetGuid = pbxProject.AddTarget("ExampleTarget", "app", "example.type"); // Add the Target dependency pbxProject.AddTargetDependency(mainTargetGuid, newTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}
AddTargetDependency(string, string, string)
Creates a dependency between this target and another target. The other target may be in a different project.
public void AddTargetDependency(string targetGuid, string targetDependencyGuid, string dependencyName)
Parameters
Examples
using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddTargetDependency { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUIDs of the two targets you want to set up dependency between string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string newTargetGuid = pbxProject.AddTarget("ExampleTarget", "app", "example.type"); // Add the Target dependency pbxProject.AddTargetDependency(mainTargetGuid, newTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}