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Unity Engine


AddTargetDependency

Creates a dependency between this target and another target. The other target may be in a different project.
Read time 2 minutesLast updated 12 days ago

Definition

AddTargetDependency(string, string)

Creates a dependency between this target and another target. The other target may be in a different project.
public void AddTargetDependency(string targetGuid, string targetDependencyGuid)

Parameters

targetGuid

The GUID of the target to which you are adding a dependency.

targetDependencyGuid

The GUID of the dependency target.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddTargetDependency { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUIDs of the two targets you want to set up dependency between string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string newTargetGuid = pbxProject.AddTarget("ExampleTarget", "app", "example.type"); // Add the Target dependency pbxProject.AddTargetDependency(mainTargetGuid, newTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}

AddTargetDependency(string, string, string)

Creates a dependency between this target and another target. The other target may be in a different project.
public void AddTargetDependency(string targetGuid, string targetDependencyGuid, string dependencyName)

Parameters

targetGuid

The GUID of the target to which you are adding a dependency.

targetDependencyGuid

The GUID of the dependency target.

dependencyName

The name of the dependency target.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddTargetDependency { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUIDs of the two targets you want to set up dependency between string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); string newTargetGuid = pbxProject.AddTarget("ExampleTarget", "app", "example.type"); // Add the Target dependency pbxProject.AddTargetDependency(mainTargetGuid, newTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}