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Unity Engine


AddRemotePackageReferenceAtRevision(string, string)

Adds a reference to the remote package at the given revision.
Read time 1 minuteLast updated 12 days ago

Definition

public string AddRemotePackageReferenceAtRevision(string url, string revision)

Parameters

The URL of the repository.

revision

The ID of the commit.

Returns

Type

Description

stringReturns the GUID of the remote package reference.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageReferenceAtRevision { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID you want to add the package to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the GUID of the Remote Package using the URL and revision string packageGuid = pbxProject.AddRemotePackageReferenceAtRevision("https://github.com/apple/swift-system.git", "403776dc2aa36b585b0bd5e78d2313e2c59163b8"); // Add the package to the Xcode project pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}