AddBuildProperty
Adds a value to the build property list in all the build configurations for the specified target(s).
Read time 2 minutesLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor.iOS.Xcode
- Assembly: UnityEditor.iOS.Extensions.Xcode
AddBuildProperty(string, string, string)
Adds a value to the build property list in all the build configurations for the specified target(s).
public void AddBuildProperty(string targetGuid, string name, string value)
Parameters
The GUID of the target, such as the one returned by PBXProject.GetUnityFrameworkTargetGuid.
The name of the build property.
The value of the build property.
Remarks
Duplicate build properties are ignored. Values for names and are quoted if they contain spaces.
LIBRARY_SEARCH_PATHSFRAMEWORK_SEARCH_PATHSExamples
using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add Build Property to all configs in the main target pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}
AddBuildProperty(IEnumerable<string>, string, string)
Adds a value to the build property list in all the build configurations for the specified target(s).
public void AddBuildProperty(IEnumerable<string> targetGuids, string name, string value)
Parameters
An array of target GUIDs.
The name of the build property.
The value of the build property.
Remarks
Duplicate build properties are ignored. Values for names and are quoted if they contain spaces.
LIBRARY_SEARCH_PATHSFRAMEWORK_SEARCH_PATHSExamples
using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add Build Property to all configs in the main target pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}