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Unity Engine


AddBuildProperty

Adds a value to the build property list in all the build configurations for the specified target(s).
Read time 2 minutesLast updated 10 days ago

Definition

AddBuildProperty(string, string, string)

Adds a value to the build property list in all the build configurations for the specified target(s).
public void AddBuildProperty(string targetGuid, string name, string value)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.GetUnityFrameworkTargetGuid.

name

The name of the build property.

value

The value of the build property.

Remarks

Duplicate build properties are ignored. Values for names
LIBRARY_SEARCH_PATHS
and
FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add Build Property to all configs in the main target pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}

AddBuildProperty(IEnumerable<string>, string, string)

Adds a value to the build property list in all the build configurations for the specified target(s).
public void AddBuildProperty(IEnumerable<string> targetGuids, string name, string value)

Parameters

An array of target GUIDs.

name

The name of the build property.

value

The value of the build property.

Remarks

Duplicate build properties are ignored. Values for names
LIBRARY_SEARCH_PATHS
and
FRAMEWORK_SEARCH_PATHS
are quoted if they contain spaces.

Examples

using UnityEngine;using UnityEditor;using UnityEditor.iOS.Xcode;using UnityEditor.Callbacks;using System.IO;public class Sample_AddBuildProperty { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get GUID for main target string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add Build Property to all configs in the main target pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}