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Unity Engine


AddRemotePackageFrameworkToProject(string, string, string, bool)

Adds a remote package framework dependency for the specified target.
Read time 1 minuteLast updated 12 days ago

Definition

public void AddRemotePackageFrameworkToProject(string targetGuid, string name, string packageGuid, bool weak)

Parameters

targetGuid

The GUID of the target, such asthe one returned by PBXProject.TargetGuidByName.

name

The name of the remote package.

packageGuid

The GUID of the remote package reference.

weak

Whether to set the framework as optional (i.e. weakly linked). When this is true, it means the framework is optional. When this is false, it means the framework is required.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddRemotePackageFrameworkToProject { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID you want to add the package to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the remote package GUID string packageGuid = pbxProject.AddRemotePackageReferenceAtVersionUpToNextMinor("https://github.com/apple/swift-system.git", "1.1.0"); // Add the Remote Package to the Xcode project pbxProject.AddRemotePackageFrameworkToProject(pbxProject.GetUnityMainTargetGuid(), "SystemPackage", packageGuid, false); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}