Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


AddShellScriptBuildPhase

Creates a new copy shell script phase for a given target.
Read time 2 minutesLast updated 6 days ago

Definition

AddShellScriptBuildPhase(string, string, string, string)

Creates a new copy shell script phase for a given target.
public string AddShellScriptBuildPhase(string targetGuid, string name, string shellPath, string shellScript)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

name

The name of the phase.

shellPath

The shell path.

shellScript

The shell script.

Returns

Type

Description

stringReturns the GUID of the new phase.

Remarks

If a shell script build phase with the same name,
shellPath
, and
shellScript
is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

AddShellScriptBuildPhase(string, string, string, string, List<string>)

Creates a new copy shell script phase for a given target.
public string AddShellScriptBuildPhase(string targetGuid, string name, string shellPath, string shellScript, List<string> inputPaths)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

name

The name of the phase.

shellPath

The shell path.

shellScript

The shell script.

inputPaths

The shell script input dependencies.

Returns

Type

Description

stringReturns the GUID of the new phase.

Remarks

If a shell script build phase with the same name,
shellPath
,
shellScript
, and
inputPaths
is already configured for the target, the function returns the existing phase. The new phase is placed at the end of the list of build phases configured for the target.

Examples

using UnityEditor;using System.Collections.Generic;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddShellScriptBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID of the target you want to add the Shell Script Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add the Shell Script Phase to that target pbxProject.AddShellScriptBuildPhase(mainTargetGuid, "exampleScript1", "", "echo exampleCommand1"); // Optionally, add the Phase with Input Files listed pbxProject.AddShellScriptBuildPhase(mainTargetGuid, "exampleScript2", "", "echo exampleCommand2", new List<string>() { "InputFile1" }); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}