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Unity Engine


AddHeadersBuildPhase(string)

Creates a new headers build phase for a given target.
Read time 1 minuteLast updated 11 days ago

Definition

public string AddHeadersBuildPhase(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringReturns the GUID of the new phase.

Remarks

If the headers build phase is already configured for a target, the function returns the existing phase.
The new phase is placed at the end of the list of build phases configured for the target.

Examples

using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_AddHeadersBuildPhase { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the GUID of the target you want to add the Headers Build Phase to string mainTargetGuid = pbxProject.GetUnityMainTargetGuid(); // Add the Headers Build Phase. Note that if this phase already exists, the function doesn't create a new one and returns GUID to the existing phase pbxProject.AddHeadersBuildPhase(mainTargetGuid); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}