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Unity Engine


StopAssetEditing()

Ends the Asset Database's temporary paused state, allowing it to resume normal automatic imports.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void StopAssetEditing()

Remarks

This method is designed to be called after AssetDatabase.StartAssetEditing, to end the asset editing phase and complete the import of the new or modified assets.
See AssetDatabase.StartAssetEditing for more information.