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Unity Engine


GetMainAssetTypeAtPath(string)

Obtains the type of the main asset object.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Type GetMainAssetTypeAtPath(string assetPath)

Parameters

assetPath

Filesystem path of the asset to load.

Returns

Type

Description

TypeReturns the type of the main asset object at
assetPath
.

Remarks

All paths are relative to the Project folder, for example: "Assets/MyTextures/hello.png".

Examples

using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Print Type Count")] static void GetAllAssetTypeCount() { var typeCount = new Dictionary<string, uint>(); //Put all the types that were found in the typeCount dictionary and increment their count foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var path = AssetDatabase.GUIDToAssetPath(guid); var typeString = AssetDatabase.GetMainAssetTypeAtPath(path).ToString(); if (typeCount.ContainsKey(typeString)) typeCount[typeString]++; else typeCount.Add(typeString, 1); } //Print types and their count into the Unity Console foreach (var element in typeCount) { Debug.Log(element); } }}