LoadMainAssetAtPath(string)
Obtains the main asset object at assetPath.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Object LoadMainAssetAtPath(string assetPath)
Parameters
Filesystem path of the asset to load.
Returns
Type | Description |
|---|---|
| Object | Returns the main asset object at |
Remarks
The main asset is the asset at the root of a hierarchy (such as a Maya file which might contain multiple meshes and GameObjects). All paths are relative to the project folder, for example: .
Assets/MyTextures/hello.pngAdditional Resources: AssetDatabase.LoadAssetAtPath, AssetDatabase.LoadAllAssetsAtPath, AssetDatabase.LoadAllAssetRepresentationsAtPath.
Examples
using System.Collections.Generic;using UnityEngine;using UnityEditor;public class MyPlayer : MonoBehaviour{ [MenuItem("AssetDatabase/Assign Materials To Models")] static void AssignGunMaterialsToModels() { var materials = new List<Material>(); //Get all the materials that have the name gun in them using LoadMainAssetAtPath foreach (var asset in AssetDatabase.FindAssets("t:Material gun")) { var path = AssetDatabase.GUIDToAssetPath(asset); materials.Add((Material)AssetDatabase.LoadMainAssetAtPath(path)); } var materialID = 0; //Assign gun materials to their corresponding models MeshRenderer foreach (var asset in AssetDatabase.FindAssets("t:Model Gun")) { if (materialID >= materials.Count) materialID = 0; var path = AssetDatabase.GUIDToAssetPath(asset); var material = materials[materialID++]; material.shader = Shader.Find("Standard"); var modelMesh = (MeshRenderer) AssetDatabase.LoadAssetAtPath(path, typeof(MeshRenderer)); modelMesh.sharedMaterial = material; } }}