GetAssetOrScenePath(Object)
Returns the path name relative to the project folder where the asset or scene is stored.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static string GetAssetOrScenePath(Object assetObject)
Parameters
The asset object to check.
Returns
Type | Description |
|---|---|
| string |
Remarks
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png"
When a GameObject is part of a scene, the scene path is returned.
Examples
using UnityEditor;using UnityEditor.SceneManagement;using UnityEngine;using UnityEngine.SceneManagement;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Get Asset Or Scene Path Example")] static void GetAssetOrScenePathExample() { var asset = AssetDatabase.LoadAssetAtPath("Assets/Prefabs/Cube123.prefab", typeof(GameObject)); //This will output Assets/Prefabs/Cube123.prefab Debug.Log(AssetDatabase.GetAssetOrScenePath(asset)); var clone = Instantiate(asset); EditorSceneManager.SaveScene(SceneManager.GetActiveScene()); //This will output Assets/Scenes/SampleScene.unity Debug.Log(AssetDatabase.GetAssetOrScenePath(clone)); }}