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Unity Engine


GUIDFromAssetPath(string)

Get the GUID for the asset at path.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static GUID GUIDFromAssetPath(string path)

Parameters

path

Project relative path for the asset.

Returns

Type

Description

GUIDThe GUID of the asset. An all-zero GUID denotes an invalid asset path.

Remarks

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Examples

using UnityEngine;using UnityEditor;public static class Example{ [MenuItem("AssetDatabase/GUIDFromAssetPath")] static void Doit() { GUID t = AssetDatabase.GUIDFromAssetPath("Assets/texture.jpg"); Debug.Log(t.ToString()); }}