GUIDFromAssetPath(string)
Get the GUID for the asset at path.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static GUID GUIDFromAssetPath(string path)
Parameters
Project relative path for the asset.
Returns
Type | Description |
|---|---|
| GUID | The GUID of the asset. An all-zero GUID denotes an invalid asset path. |
Remarks
All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
Examples
using UnityEngine;using UnityEditor;public static class Example{ [MenuItem("AssetDatabase/GUIDFromAssetPath")] static void Doit() { GUID t = AssetDatabase.GUIDFromAssetPath("Assets/texture.jpg"); Debug.Log(t.ToString()); }}