GUIDToAssetPath
Gets the corresponding asset path for the supplied GUID, or an empty string if the GUID can't be found.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
GUIDToAssetPath(string)
Gets the corresponding asset path for the supplied GUID, or an empty string if the GUID can't be found.
public static string GUIDToAssetPath(string guid)
Parameters
The GUID of an asset.
Returns
Type | Description |
|---|---|
| string | Path of the asset relative to the project folder. |
Remarks
Returned paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEditor;using UnityEngine;public class GUIDToAssetPathExample : MonoBehaviour{ [MenuItem("APIExamples/GUIDToAssetPath")] static void MaterialPathsInProject() { var allMaterials = AssetDatabase.FindAssets("t: Material"); foreach (var guid in allMaterials) { var path = AssetDatabase.GUIDToAssetPath(guid); Debug.Log(path); } }}
See AssetDatabase.AssetPathToGUID for a version that returns a string instead of a GUID.
GUIDToAssetPath(GUID)
Gets the corresponding asset path for the supplied GUID, or an empty string if the GUID can't be found.
public static string GUIDToAssetPath(GUID guid)
Parameters
Returns
Type | Description |
|---|---|
| string | Path of the asset relative to the project folder. |
Remarks
Returned paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".
using UnityEditor;using UnityEngine;public class GUIDToAssetPathExample : MonoBehaviour{ [MenuItem("APIExamples/GUIDToAssetPath")] static void MaterialPathsInProject() { var allMaterials = AssetDatabase.FindAssets("t: Material"); foreach (var guid in allMaterials) { var path = AssetDatabase.GUIDToAssetPath(guid); Debug.Log(path); } }}
See AssetDatabase.AssetPathToGUID for a version that returns a string instead of a GUID.