| ascentCalculationMode | Calculation mode for determining font's ascent. |
| characterPadding | Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader). |
| characterSpacing | Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader). |
| customCharacters | A custom set of characters to be included in the Font Texture. |
| fontNames | An array of font names, to be used when includeFontData is set to false. |
| fontReferences | References to other fonts to be used looking for fallbacks. |
| fontRenderingMode | Font rendering mode to use for this font. |
| fontSize | Font size to use for importing the characters. |
| fontTextureCase | Use this to adjust which characters should be imported. |
| fontTTFName | The internal font name of the TTF file. |
| includeFontData | If this is enabled, the actual font will be embedded into the asset for Dynamic fonts. |
| shouldRoundAdvanceValue | Set this property to true if you want to round the internal advance width of the font to the nearest integer. |