FindObjectsByType
Retrieves a list of all loaded objects of Type type and sorts the results according to sortMode.
Read time 4 minutesLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
FindObjectsByType(Type, FindObjectsSortMode)
Retrieves a list of all loaded objects of Type and sorts the results according to .
typesortModepublic static Object[] FindObjectsByType(Type type, FindObjectsSortMode sortMode)
Parameters
The type of object to find. Must be a reference type derived from UnityEngine.Object.
Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.
Returns
Type | Description |
|---|---|
| Object[] | An array of objects. |
Remarks
FindObjectsByTypeYou can't use with interfaces directly. Instead, find all components of a base type and then filter the results by interface using LINQ's .
Object.FindObjectsByTypeOfTypeIn the Editor, searches the Scene view by default. If you want to find an object in the Prefab stage, use the StageUtility APIs.
FindObjectsByTypeusing UnityEngine;// Ten GameObjects are created and have TextMesh and// CanvasRenderer components added.// When the game runs press the Space key to display the// number of TextMesh and CanvasRenderer components.public class ScriptExample : MonoBehaviour{ private const int count = 10; void Start() { var gameObjects = new GameObject[count]; var expectedTextMeshObjects = new TextMesh[count]; var expectedCanvasObjects = new CanvasRenderer[count]; for (var i = 0; i < count; ++i) { gameObjects[i] = new GameObject(); expectedTextMeshObjects[i] = gameObjects[i].AddComponent<TextMesh>(); expectedCanvasObjects[i] = gameObjects[i].AddComponent<CanvasRenderer>(); } } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { var foundCanvasObjects = FindObjectsByType<CanvasRenderer>(FindObjectsSortMode.None); var foundTextMeshObjects = FindObjectsByType(typeof(TextMesh), FindObjectsSortMode.None); Debug.Log(foundCanvasObjects + " : " + foundCanvasObjects.Length); Debug.Log(foundTextMeshObjects + " : " + foundTextMeshObjects.Length); } }}
Additional Resources: Object.FindFirstObjectByType, Object.FindAnyObjectByType.
FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
Retrieves a list of all loaded objects of Type and sorts the results according to .
typesortModepublic static Object[] FindObjectsByType(Type type, FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode)
Parameters
The type of object to find. Must be a reference type derived from UnityEngine.Object.
Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.
Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.
Returns
Type | Description |
|---|---|
| Object[] | An array of objects. |
Remarks
FindObjectsByTypeYou can't use with interfaces directly. Instead, find all components of a base type and then filter the results by interface using LINQ's .
Object.FindObjectsByTypeOfTypeIn the Editor, searches the Scene view by default. If you want to find an object in the Prefab stage, use the StageUtility APIs.
FindObjectsByTypeusing UnityEngine;// Ten GameObjects are created and have TextMesh and// CanvasRenderer components added.// When the game runs press the Space key to display the// number of TextMesh and CanvasRenderer components.public class ScriptExample : MonoBehaviour{ private const int count = 10; void Start() { var gameObjects = new GameObject[count]; var expectedTextMeshObjects = new TextMesh[count]; var expectedCanvasObjects = new CanvasRenderer[count]; for (var i = 0; i < count; ++i) { gameObjects[i] = new GameObject(); expectedTextMeshObjects[i] = gameObjects[i].AddComponent<TextMesh>(); expectedCanvasObjects[i] = gameObjects[i].AddComponent<CanvasRenderer>(); } } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { var foundCanvasObjects = FindObjectsByType<CanvasRenderer>(FindObjectsSortMode.None); var foundTextMeshObjects = FindObjectsByType(typeof(TextMesh), FindObjectsSortMode.None); Debug.Log(foundCanvasObjects + " : " + foundCanvasObjects.Length); Debug.Log(foundTextMeshObjects + " : " + foundTextMeshObjects.Length); } }}
Additional Resources: Object.FindFirstObjectByType, Object.FindAnyObjectByType.
FindObjectsByType<T>(FindObjectsSortMode)
Retrieves a list of all loaded objects of Type T.
public static T[] FindObjectsByType<T>(FindObjectsSortMode sortMode) where T : Object
Parameters
Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.
Returns
Type | Description |
|---|---|
| <T>[] | The array of objects found matching the type specified. |
FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Retrieves a list of all loaded objects of Type T.
public static T[] FindObjectsByType<T>(FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode) where T : Object
Parameters
Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.
Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.
Returns
Type | Description |
|---|---|
| <T>[] | The array of objects found matching the type specified. |