GetMainAssetTypeFromGUID(GUID)
Obtains the type of the main object of a given asset.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Type GetMainAssetTypeFromGUID(GUID guid)
Parameters
Returns
Type | Description |
|---|---|
| Type | Returns the type of the main asset object with |
Examples
using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Print Type Count")] static void GetAllAssetTypeCount() { var typeCount = new Dictionary<string, uint>(); //Put all the types that were found in the typeCount dictionary and increment their count foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var typeString = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).ToString(); if (typeCount.ContainsKey(typeString)) typeCount[typeString]++; else typeCount.Add(typeString, 1); } //Print types and their count into the Unity Console foreach (var element in typeCount) { Debug.Log(element); } }}