Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetMainAssetTypeFromGUID(GUID)

Obtains the type of the main object of a given asset.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Type GetMainAssetTypeFromGUID(GUID guid)

Parameters

guid

GUID
The GUID of the asset.

Returns

Type

Description

TypeReturns the type of the main asset object with
guid
.

Examples

using System.Collections.Generic;using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Print Type Count")] static void GetAllAssetTypeCount() { var typeCount = new Dictionary<string, uint>(); //Put all the types that were found in the typeCount dictionary and increment their count foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var typeString = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).ToString(); if (typeCount.ContainsKey(typeString)) typeCount[typeString]++; else typeCount.Add(typeString, 1); } //Print types and their count into the Unity Console foreach (var element in typeCount) { Debug.Log(element); } }}