GetCacheServerEnableUpload()
Gets the Cache Server Upload option from Editor Settings.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool GetCacheServerEnableUpload()
Returns
Type | Description |
|---|---|
| bool | Returns true when Upload to the Cache Server is enabled. Returns false otherwise. |
Examples
using UnityEngine;using UnityEditor;public class AssetDatabaseExamples : MonoBehaviour{ [MenuItem("AssetDatabase/Set Cache Server Project Settings")] static void SetCacheServerProjectSettings() { EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server enabled? - " + AssetDatabase.IsCacheServerEnabled()); EditorSettings.cacheServerEndpoint = "192.168.31.210:10443"; Debug.Log("Cache Server IP and Port number: " + AssetDatabase.GetCacheServerAddress() + ":" + AssetDatabase.GetCacheServerPort()); EditorSettings.cacheServerEnableAuth = false; EditorSettings.cacheServerEnableTls = false; EditorSettings.cacheServerEnableDownload = true; Debug.Log("Is Cache Server download enabled? - " + AssetDatabase.GetCacheServerEnableDownload()); EditorSettings.cacheServerEnableUpload = true; Debug.Log("Is Cache Server upload enabled? - " + AssetDatabase.GetCacheServerEnableUpload()); EditorSettings.cacheServerNamespacePrefix = "default"; Debug.Log("Cache Server Namespace prefix: " + AssetDatabase.GetCacheServerNamespacePrefix()); //This command is required to apply changes to some of the EditorSettings properties above AssetDatabase.RefreshSettings(); }}