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Unity Engine


Sliced

The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will scale.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Sliced = 1

Remarks

When resizing a 9-sliced sprite the corners will remain unscaled while the other sections will be scaled. Note: For this method to work properly the Sprite assigned to SpriteRenderer.sprite needs to have Sprite.border defined.