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Unity Engine


Tiled

The SpriteRenderer will render the sprite as a 9-slice image where the corners will remain constant and the other sections will tile.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
Tiled = 2

Remarks

In this draw mode, the corners will remain unscaled while the other sections will be repeated instead of stretched. It uses the Sprite.border value to determine how each part (border and center) should be tiled.