TwoBones
Two bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain two indices and two floats per vertex.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
TwoBones = 2
Remarks
Additional Resources: QualitySettings.skinWeights.