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Unity Engine


OneBone

One bone affects each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain only indices to the bones, as the weight will be set to 1.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
OneBone = 1

Remarks

Additional Resources: QualitySettings.skinWeights.