OneBone
One bone affects each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain only indices to the bones, as the weight will be set to 1.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
OneBone = 1
Remarks
Additional Resources: QualitySettings.skinWeights.