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Unity Engine


FourBones

Four bones affect each vertex. When used to access Mesh.GetBoneWeightBuffer the Bone Weight buffer will contain one BoneWeight per vertex.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
FourBones = 4

Remarks

Additional Resources: QualitySettings.skinWeights.