Multiply
Uses a Multiply algorithm when combining friction or bounciness i.e. the product of the two values is used.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Multiply = 2
Remarks
Given two friction or bounciness values, the Multiply algorithm used is: .
valueA * valueB