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Unity Engine


Multiply

Uses a Multiply algorithm when combining friction or bounciness i.e. the product of the two values is used.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Multiply = 2

Remarks

Given two friction or bounciness values, the Multiply algorithm used is:
valueA * valueB
.