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Mean

Uses a Geomtric Mean algorithm when combining friction or bounciness.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.Physics2DModule
Mean = 1

Remarks

Given two friction or bounciness values, the Mean algorithm used is:
SquareRoot(valueA * valueB)
.