Maximum
Uses a Maximum algorithm when combining friction or bounciness i.e. the maximum of the two values is used.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
Maximum = 4
Remarks
Given two friction or bounciness values, the Maximum algorithm used is: .
valueA > valueB ? valueA : valueB