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Unity Engine


Medium

Medium amount of mesh compression.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Medium = 2

Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 16, 8, 10 bits per component. Skinning information will be compressed.
Additional Resources: ModelImporter.meshCompression.