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Unity Engine


Low

Low amount of mesh compression.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Low = 1

Remarks

Vertex positions, normals/tangents and UVs will be quantized to respectively 20, 8, 16 bits per component. Skinning information will be compressed.
Additional Resources: ModelImporter.meshCompression.