Struct AuthenticationUserResponse
Reference the data structure for authenticated user information.
Read time 1 minuteLast updated 2 hours ago
Struct representing an authentication response.
Include
#include "Models/AuthenticationUserResponse.h"
Syntax
USTRUCT(BlueprintType)struct AUTHENTICATION_API FAuthenticationUserResponse
Fields
WasSuccessful
Whether the response was a success.
Declaration
bool bWasSuccessful = false
Blueprint
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Was Successful | Boolean | | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++
Disabled
Whether the response was a success.
Declaration
Blueprint
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Disabled | Boolean | | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++
Id
The user ID.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Id | String | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++
CreatedAt
When the user was created at.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Created At | Date Time Structure | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++
LastLoginAt
When the user last logged in.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Last Login At | Date Time Structure | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++