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Struct AuthenticationPlayerProfileDeletedResponse

Reference the data structure for player profile deletion responses.
Read time 1 minuteLast updated 2 hours ago

Struct representing the response from a player profile deletion.
Include
#include "Models/AuthenticationPlayerProfileDeletedResponse.h"
Syntax
USTRUCT(BlueprintType)struct AUTHENTICATION_API AuthenticationPlayerProfileDeletedResponse

Fields

WasSuccessful

Whether the deletion was a success.

Declaration

bool bWasSuccessful = false

Blueprint

Name

Type

Default Value

Blueprint Property Type

Blueprint Property Category

Was SuccessfulBoolean
false
BlueprintReadOnlyUnity Gaming Services | Authentication

C++

Name

Type

Default Value

bWasSuccessful
bool
false

ProfileName

The name of the profile that was deleted.

Declaration

FString ProfileName

Blueprint

Name

Type

Blueprint Property Type

Blueprint Property Category

Profile NameStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models

C++

Name

Type

ProfileName
FString

ErrorCode

The error code, if something went wrong with the profile deletion.

Declaration

uint8 ErrorCode = 0

Blueprint

Name

Type

Blueprint Property Type

Blueprint Property Category

Error CodeByteBlueprintReadOnlyUnity Gaming Services | Authentication | Models

C++

Name

Type

ErrorCode
uint8

ErrorDetails

The error details, if something went wrong with the profile deletion.

Declaration

FString ErrorDetails

Blueprint

Name

Type

Blueprint Property Type

Blueprint Property Category

Error DetailsStringBlueprintReadOnlyUnity Gaming Services | Authentication | Models

C++

Name

Type

ErrorDetails
FString