Struct AuthenticationPlayerProfileDeletedResponse
Reference the data structure for player profile deletion responses.
Read time 1 minuteLast updated 2 hours ago
Struct representing the response from a player profile deletion.
Include
#include "Models/AuthenticationPlayerProfileDeletedResponse.h"
Syntax
USTRUCT(BlueprintType)struct AUTHENTICATION_API AuthenticationPlayerProfileDeletedResponse
Fields
WasSuccessful
Whether the deletion was a success.
Declaration
bool bWasSuccessful = false
Blueprint
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Was Successful | Boolean | | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++
ProfileName
The name of the profile that was deleted.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Profile Name | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
ErrorCode
The error code, if something went wrong with the profile deletion.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Code | Byte | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
ErrorDetails
The error details, if something went wrong with the profile deletion.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Details | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++