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Authentication for Unreal Engine

Authentication overview

Authentication for Unreal Engine

Multiplayer Services for Unreal
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Authentication for Unreal
  • Overview
  • Get started
  • Authentication lifecycle
  • Player profiles
  • Player preferences
  • C++ integration
  • Blueprint integration
C++ API Reference
  • Authentication API
  • Services.Core API
  1. Authentication SDK for Unreal Engine

Player preferences

Understand how stored player profile information persists between game sessions.
Read time 1 minute
Last updated 8 months ago

Player preferences are the stored player profile information that persists between game sessions. It’s the session token and user id that is stored for later use.
If a player profile with preferences attempts to sign in anonymously, authentication instead opts for a session token sign-in and attempts to revitalize the player’s previous session. If the session has expired, the sign-in attempt responds with a failure, and removes the stored player preferences,invoking a state change delegate for another sign-in attempt.

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