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Authentication for Unreal Engine

Authentication overview

Authentication for Unreal Engine

Multiplayer Services for Unreal
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Authentication for Unreal
  • Overview
  • Get started
  • Authentication lifecycle
  • Player profiles
  • Player preferences
  • C++ integration
  • Blueprint integration
C++ API Reference
  • Authentication API
  • Services.Core API
  1. Authentication SDK for Unreal Engine

Player profiles

Manage multiple player profiles to switch between different authorized users.
Read time 1 minute
Last updated 8 months ago

To authorize multiple players sequentially inside a single game session, player profiles can be used. This feature grants the ability to switch, validate, and sign out of different authorization profiles.
By default, a single player profile is created under the name configured in the ‘Unity Authentication’ Project Settings. If the configured name is invalid, it’ll revert to “default”.
Note
Switching profiles is only a valid action when a player is signed out. If you try to switch profiles while signed-in, a warning is logged and results in the Player Profile staying the same.

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