Struct AuthenticationStateChangedResponse
Reference the data structure for authentication state changes.
Read time 1 minuteLast updated 7 months ago
Struct representing a change in authentication state.
Include
#include "Models/AuthenticationStateChangedResponse.h"
Syntax
USTRUCT(BlueprintType)struct AUTHENTICATION_API FAuthenticationStateChangedResponse
Fields
OldState
The previous state.
Declaration
EAuthenticationStates OldState = EAuthenticationStates::SignedOut;
Blueprint
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|---|---|---|---|
| Old State | EAuthenticationStates | | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
Name | Type | Default Value |
|---|---|---|
| EAuthenticationStates | |
NewState
The new state.
Declaration
EAuthenticationStates NewState = EAuthenticationStates::SignedOut;
Blueprint
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|---|---|---|---|
| New State | EAuthenticationStates | | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
Name | Type | Default Value |
|---|---|---|
| EAuthenticationStates | |