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Authentication for Unreal Engine

Struct AuthenticationStateChangedResponse

Reference the data structure for authentication state changes.
Read time 1 minuteLast updated 2 hours ago

Struct representing a change in authentication state.
Include
#include "Models/AuthenticationStateChangedResponse.h"
Syntax
USTRUCT(BlueprintType)struct AUTHENTICATION_API FAuthenticationStateChangedResponse

Fields

OldState

The previous state.

Declaration

EAuthenticationStates OldState = EAuthenticationStates::SignedOut;

Blueprint

Name

Type

Default Value

Blueprint Property Type

Blueprint Property Category

Old StateEAuthenticationStates
EAuthenticationStates::SignedOut
BlueprintReadOnlyUnity Gaming Services | Authentication | Models

C++

Name

Type

Default Value

OldState
EAuthenticationStates
EAuthenticationStates::SignedOut

NewState

The new state.

Declaration

EAuthenticationStates NewState = EAuthenticationStates::SignedOut;

Blueprint

Name

Type

Default Value

Blueprint Property Type

Blueprint Property Category

New StateEAuthenticationStates
EAuthenticationStates::SignedOut
BlueprintReadOnlyUnity Gaming Services | Authentication | Models

C++

Name

Type

Default Value

NewState
EAuthenticationStates
EAuthenticationStates::SignedOut