Struct AuthenticationPlayerProfileChangedResponse
Reference the data structure for player profile change responses.
Read time 2 minutesLast updated 2 hours ago
Struct representing a change in authentication player profiles.
Include
#include "Models/AuthenticationPlayerProfileChangedResponse.h"
Syntax
USTRUCT(BlueprintType)struct AUTHENTICATION_API FAuthenticationPlayerProfileChangedResponse
Fields
WasSuccessful
Whether the change was a success.
Declaration
bool bWasSuccessful = false
Blueprint
Name | Type | Default Value | Blueprint Property Type | Blueprint Property Category |
|---|
| Was Successful | Boolean | | BlueprintReadOnly | Unity Gaming Services | Authentication |
C++
OldProfileName
The previous profile name.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Old Profile Name | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
NewProfileName
The new (or attempted) profile name.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| New Profile Name | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
ErrorCode
The generated authentication session token. This token can be used to sign in the user again.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Code | Byte | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++
ErrorDetails
The error details, if something went wrong with the profile change.
Declaration
Blueprint
Name | Type | Blueprint Property Type | Blueprint Property Category |
|---|
| Error Details | String | BlueprintReadOnly | Unity Gaming Services | Authentication | Models |
C++