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Authentication for Unreal Engine

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Authentication for Unreal Engine

Enum Class AuthenticationStates

Reference the possible states an authentication session can be in.
Read time 1 minuteLast updated 2 hours ago

Overall states for the authentication subsystem.
Include
#include "AuthenticationStates.h"
Syntax
UENUM(BlueprintType)enum class EAuthenticationStates : uint8{ SignedOut UMETA(DisplayName = "Signed Out"), SigningIn UMETA(DisplayName = "Signing In"), Authorized UMETA(DisplayName = "Authorized"), Refreshing UMETA(DisplayName = "Refreshing"), Expired UMETA(DisplayName = "Expired")}

Values

Display Name

Name

Value

Description

Signed Out
Signed Out
0The default state of the Authentication subsystem.
Signing In
Signing In
1The state declaring that the Authentication subsystem is either authorized or expired.
Authorized
Authorized
2The state of the Authentication subsystem when successfully authorized, and not yet expired.
Refreshing
Refreshing
3The state of the Authentication subsystem when the session is in the process of refreshing its token.
Expired
Expired
4The state of the Authentication subsystem when the session has expired.