Manage profiles
Players can use profiles to sign in to multiple accounts on a single device. Profiles add a level of isolation to the values saved to the PlayerPrefs
. Profiles are not automatically persisted; it’s up to developers to determine how to manage them.
Switch profiles
Players must be signed out to switch the current profile. Use AuthenticationService.Instance.SwitchProfile(profileName)
. The profile name only supports alphanumeric values, `-`, `_` and has a maximum length of 30 characters.
If a player is not signed out, SwitchProfile
throws an AuthenticationException
with the error code AuthenticationErrorCodes.ClientInvalidUserState
.
If an invalid name is used, SwitchProfile
throws an AuthenticationException
with the error code AuthenticationErrorCodes.ClientInvalidProfile
Current profile
To view the current profile, use AuthenticationService.Instance.Profile
.
Default profile
If no profile is provided in the initialization options, the value default
is used.
Set the profile at initialization
Optionally, you can set the profile when initializing UnityServices
. The AuthenticationService
uses the value default
if no profile is provided.
async Task InitializeUnityServices()
{
var options = new InitializationOptions();
options.SetProfile(“test_profile”);
await UnityServices.InitializeAsync(options);
}