文档

支持

Multiplay Hosting for the Unreal Engine

Multiplay Hosting overview

Multiplay Hosting for the Unreal Engine

类 Multiplay Subsystem Base

Reference documentation for the Multiplay Subsystem Base class.
阅读时间1 分钟最后更新于 4 天前

定义通用定义的 Multiplay 模块子系统的基类。
Include(包括)
#include "MultiplaySubsystemBase.h"
语法
UCLASS(Abstract, Within = GameInstance)class MULTIPLAYGAMESERVERSDK_API UMultiplaySubsystemBase : public UGameInstanceSubsystem

覆盖

ShouldCreateSubsystem(UObject*)

覆盖 ShouldCreate 以防止子系统在本地服务器中启动。

声明

virtual bool ShouldCreateSubsystem(UObject* Outer) const override

字段

LocalServerFlag

声明

const FString LocalServerFlag = TEXT("localserver")

C++

字段名称

类型

默认值

LocalServerFlag
const 
FString
localserver